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Champion Name
White Witch
Level
16
500665xp
2452/2452
110/110
Powers
Regeneration
Ego Weaponry
Kinetic Darts
Ego Blade Frenzy
Telekinetic Shield
Ego Surge
Block
Break Free
Critical Severity
Pickup
Rest
Smash
Super Constitution
Super Ego
Acrobat
Ascetic
Indomitable
Shooter
Teleportation

Body
Offense
Champion Name
Bags
Inventory

Completed Missions
Lv. 15
How the West Side was Won: Cobra Lords
Collect Incriminating Evidence off the Cobra Lords in West Side.
Lv. 15
How the West Side was Won: New Purples
Collect Incriminating Evidence off the New Purples in West Side.
Lv. 17
Fight Club
Infiltrate the super-powered fighting ring run by Frank "Full Frankie" Zaretti and find computer records which implicates him as the organizer.
Lv. 18
Imported from Canada
Defeat 5 Suppressors and 5 Psionic Adepts
Lv. 16
Confidential Source Qi
Speak to Lin Qi in Chinatown.
Lv. 16
Dragon Brawl
Locate Mia Zin northeast of the jail and rescue her from Red Banner captors.
Lv. 15
Kung Fu Muscle
Defeat 5 Red Banner Cult Collection Agents in Westside's Chinatown district.
Lv. 15
Millennium City's Most Wanted
Use Chief Surhoff's holo-inducer to get into Leo's Bar, located West of the city jail. Talk to Tony Madness to find the locations of the three most violent felons. Find and defeat all three fugitives.
Lv. 16
Shanghaied Express
Take down 10 VIPER and 10 Red Banner Cultists around Burt Jackson's hijacked big rig, The Pork Rind Express, parked northeast of NBS Television Station.
Lv. 16
Word of the Weasel
Use holo-inducer device to disguise yourself in order to get into Leo's Bar and talk to Albert "the Weasel" Tudberry.
Lv. 14
Yes, We have No Bandanas
Collect different colored Bandanas from the different gangs around Westside.
Lv. 1
Canada: Spawn Camper
Find all Respawns in Canada
Lv. 1
Historian: Canada
Find and investigate the historical objects in each neighborhood of Canada.
Lv. 1
Canada: Explorer
Explore all Canadian neighborhoods
Lv. 1
The New Pollution
Stop VIPER from polluting the Canadian Wilderness
Lv. 1
Open Mission: Undead on Arrival
You've Defeated Rictus and his Zombie Horde!
Lv. 1
Adored
Reach level 20
Lv. 1
Livin' Large
Have 50,000 resource points
Lv. 1
Brick House
Lv. 1
Egoist
Lv. 1
Terminator
Lv. 1
Battle Hardened
Lv. 1
Twisted
Lv. 1
Damaged Ego
Lv. 1
Jolt
Lv. 1
Flame-kissed
Lv. 1
Smashed
Lv. 1
Shanked
Lv. 1
Resolute
You've taken 1,000,000 damage, but you keep on fighting
Lv. 1
Scissors beat Paper
Lv. 1
Slightly Queasy
Lv. 1
Desert: Spawn Camper
Find all Respawns in the Desert
Lv. 1
Historian: Desert
Research the history of notable Desert sites.
Lv. 1
Open Mission: Nadir of the Invaders
You've defended the Alien Technology from VIPER!
Lv. 1
Desert: Explorer
Explore all Desert neighborhoods
Lv. 1
General Practitioner
Lv. 1
Rustler
Defeat 100 Burnside Ghosts
Lv. 1
Trapper
Defeat 1000 Contaminated Wildlife
Lv. 1
Grasshopper
Defeat 100 Cult of the Red Banner
Lv. 1
Destroid Assault
Defeat 100 Destroids
Lv. 1
Jury
Defeat 100 Escaped Prisoners
Lv. 1
Ghost Whisperer
Defeat 100 Evil Spirits
Lv. 1
Whoopee Cushion
Defeat 100 FoxBattle Bots
Lv. 1
Baboochka
Defeat 100 Black Ace Gang Members
Lv. 1
Rubber Room
Defeat 1000 Maniac Gang Members
Lv. 1
Mauve
Defeat 100 New Purple Gang Members
Lv. 1
Maple Leaf
Defeat 1000 Hunter-Patriots
Lv. 1
Thermonuclear
Defeat 1000 Irradiates
Lv. 1
Flyswatter
Defeat 1000 Qularr
Lv. 1
Snake Handler
Defeat 1000 Viper
Lv. 1
The Crowns of Krim
Lv. 1
Destroyerology 101
Lv. 1
Destroyer Research
Lv. 1
The Harrowing
Read all of The Harrowing
Lv. 1
Qliphothic Lore
Recover the fragments
Lv. 1
Mad Correspondence
Lv. 1
VIPER Recruitment
Lv. 1
Viper's Supersoldier Program
Lv. 1
Millennium CIty: Cartographer
Explore all neighborhoods and find all the respawn points in Millennium City
Lv. 1
Historian: Millennium City
Research the history of notable Millennium City sites
Lv. 1
Millennium City: Spawn Camper
Find all Respawns Points in Millennium City
Lv. 1
Northerner
Complete 75 missions in Canada
Lv. 1
Sun Tanned
Complete 60 missions in the Desert
Lv. 1
Metropolitan
Complete 45 missions in Millennium City
Lv. 1
Heroic Idealist
Complete 150 Missions
Lv. 1
Aliens of Earth
The Qularr and Gadroon, two different hostile alien civilizations, have returned to Earth at the same time. Why have they returned, and is there a connection?
Lv. 1
Foxbat and Fandom
Foxbat's causing all kinds of trouble in the Westside district of Millennium city.
Lv. 1
Breakout of the Big House
Cheif Surhoff could use help dealing with a Prison Break in Westside in Millennium City.
Lv. 1
Shadow of the Destroyer
Even the possibility of Dr. Destroyer's return has set the entire world on Edge. What is the truth behind these rumors? Has the greatest villain in the history fo the world really come back after his almost-certain death in the Battle of Detroit? The truth must be found!
Lv. 1
Building a Better Serpent
The evil organization known as VIPER has dedicated vast resources into creating a new breed of super-soldiers. If they succeed, it will set them up for a new era of crime and conquest.
Completed Missions
Lv. 15
How the West Side was Won: Black Aces
Collect Incriminating Evidence off the Black Aces in West Side.
Lv. 15
How the West Side was Won: Maniacs
Collect Incriminating Evidence off the Maniacs in West Side.
Lv. 12
Investigation Awry
Bogdonavich is going to be executed by VIPER. You have 10 minutes to rescue him. You can find them east of the VIPER outpost in Rime Woods.
Lv. 9
Perimeter Patrol
The Major will probably be coordinating efforts, so talk to his second, Lt. Mark Gloshen.
Lv. 11
Stop Corruption of the Food Chain
Cure 10 Contaminated Wolves, 5 Contaminated Pack Leaders, and 2 Contaminated Bears. Look for them in the Rime Woods.
Lv. 8
Infiltration Cessation
Support the Steelhead soldiers holding back Hunter-Patriots at the southern checkpoint.
Lv. 8
The Enemy’s Electronic Ears
Retrieve 5 surveillance bugs from Hunter-patriots west of Force Station Steelhead
Lv. 11
Something Fishy
Investigate the suspicious VIPER activity in the river and take samples of toxic materials and contaminated fish.
Lv. 12
Toxic Takedown
Stop VIPER's Super-soldier program by taking out the base commander and any super-solders they may have created!
Lv. 10
Hunter-Patriot Act
Dissuade the Hunter-Patriots from sticking around the crash site by defeating a number of them. Gather information on what they're working on.
Lv. 13
Klaus Unsheathed
Find Dr. Klaus at VIPER's Clutch lab and defeat him.
Lv. 13
Into the Serpent's Clutches
Collect the keycards from each of the VIPER field labs.
Lv. 11
Assist Dr. Severisen
Find Doctor Karl Severisen in the western Rime Woods and talk to him.
Lv. 13
Sabotaging the Snake
Disrupt research at each of VIPER's field labs in the Rime Woods.
Lv. 13
Laboratory Lowdown
Collect incriminating documents from defeated VIPER soldiers.
Lv. 11
Brain Storming
Find a teammate and free the Cloned Brain from the clutches of the nefarious Overbrain and his enforcer, Ape-Plus.
Lv. 9
A Cat's Tale
A group of Hunter-Patriots and their stolen bomb can be found on the mountain south of Steelhead. Stop them!
Lv. 10
Dead Alive
Defeat Mr. Zombie then use summoning circle to ritually cleanse wriggling zombie parts of necromantic magic.
Lv. 11
Execution Dissolution
Save the Steelhead troops facing Hunter-Patriot Firing Squads!
Lv. 10
Cleanup of the Oceanic
Speak with Captain Susan Connors in Force Station Steelhead.
Lv. 8
The Hunters Hunting
Hunter-Patriot Lieutenants usually have specific instructions about the missions they are assigned to carry out. See if you can't get one to reveal their orders.
Lv. 9
Troubles in Rime Woods
Speak with Lt. Douglas McKenzie about helping out in the Rime Woods.
Lv. 11
Mental Retribution
Destroy the Overbrain's shipment of mind control technology with Hunter-Patriot Explosives
Lv. 8
Missing Amongst the Debris
Recover three pieces of vital wreckage from the airplane wreckage.
Lv. 9
The Perfect Prey
Find the missing crash survivor "Lee Tosi" before the Hunter-Patriots and Brain Trust find him.
Lv. 10
Six Feet Under
Save my teammates! They're buried in the snow on the hill south of Steelhead.
Lv. 10
Awful Undead Offal
Speak with Lt. Steven Fisher in Force Station Steelhead.
Lv. 10
Summons of the Cerebellum
Meet the Cloned Brain at the implanted location
Lv. 10
Travesty of Justice
Defeat the roaming Hunter-Patriot Judge-Executioners
Lv. 9
Trust No One
Black Mist and Lynx, members of supervillain group known as The Brain Trust, are in the area looking for the missing Teleios Clone. They are wanted by the authorities and should be brought into custody before they cause any trouble.
Lv. 12
City Of The Future
Speak with Defender in Millennium City.
Lv. 5
A Crafty Contrivance
Visit the Skill Trainers. You may choose one among Arms, Science, and Mysticism as a skill.
Lv. 6
A Question of Suppression
Get sentry turrets back online. You can find them just outside of Project Greenskin near the Lurking Irradiates.
Lv. 5
Assault On Greenskin
Defeat Irradiates and Rescue Scientists.
Lv. 8
Built Ferd Tough
Take a team to defeat mutant leader Ferd, patrolling the Burning Sands of the Southwestern Desert.
Lv. 5
Begone Fission!
Learn the IMBUEMENT, Collect 3 Common Components, Return to the Mysticism Trainer.
Lv. 7
Doomsday Clock Ticking
Defeat Brother Alamogordo to obtain the Sequencing Code to Deactivate the Bomb.
Lv. 8
Gallant Major Gertz and his Courageous Crew
Find Major Gertz and his Courageous Crew within the Radiation Vault.
Lv. 6
Grond Theft Altercation
Recover a piece of Project Greenskin's Grond Statue.
Lv. 7
A Second Helping
Find Colonel Vanderbilt in the Burning Sands.
Lv. 8
Radiation Domination
Defeat Dr. Destroyer's Lieutenant, Gigaton, deep within the Radiation Vault.
Lv. 5
Rounding Up Rads
Collect 5 Uranium Rockets used by the Irradiates to destroy Project Greenskin.
Lv. 12
Off to Canada!
Use the helicopters to get to Canada. Once there talk to Lt. Douglas McKenzie stationed at Force Station Steelhead.
Lv. 7
An Appeal to Heal
Heal 3 injured PRIMUS soldiers and get them back on their feet.
Lv. 9
(Radioactive) Barbarians at the Gates
Defeat 10 Irradiate Raiders at the northern standoff point.
Lv. 9
Black Rock Down
The strange stone fell among the remains of the cursed. Only Witchcraft can explain it.
Lv. 9
Origin of the Black Stones
Defeat ghosts in Burnside to find malignant black stones
Lv. 13
Bonding with a Grondling
Use Neuron-Electrode Inhibitor on a Susceptible Grondling at 50% health.
Lv. 9
Serum Resupply
Get a new batch of Professor Ciraulo's Serum from the crate at his camp.
Lv. 11
Cornered Climbers
Rescue endangered civilian climbers lost along the rocks by the scanners between Burning Sands and the Abandoned Field Research Facility, south of the valley.
Lv. 10
Dud Reckoning
Retrieve Radioactive Materials from 5 Unexploded Warheads around Radiation Pools.
Lv. 10
Exorcize Regime
Recite incantation at Cursed Well west of Burnside.
Lv. 11
Gronds Have More Fun
Collect data from 3 Brainscan Devices place at Abandoned Field Research Facility.
Lv. 10
Hemoglobin of the Homunculus
Collect 5 Blood Samples that drop from defeated Grondlings.
Lv. 9
Long-Buried Boots
You found a mysterious map among the remains of a spirit of Burnside. It looks like the treasure is just west of the graveyard up a hill. The eXclamation point on your map (Press 'M') marks the spot.
Lv. 13
Minion of Malice
The orb you found has shown you a vision of Talisman's evil minion Leech hiding among Irradiates within an old gold mine in the Atomic Wastes.
Lv. 8
Secure the Skin Samples
Collect 5 Irradiate Tissue Samples from Weakened, Aggressive, or Crazed Irradiates. Place those 5 samples into the Fusion Reversion Machine.
Lv. 8
Crate and Peril
Collect 5 crates of military hardware near the spire between Burnside and Project Greenskin.
Lv. 7
Doom Looms for Researcher Broom!
Escort Researcher Broom to Project Greenskin.
Lv. 8
For the Betterment of Science!
Head west to deliver hypercapacitors to Dr. Akula.
Lv. 8
Minding the Mutants
Stun a Mutated PRIMUS Soldier through combat then use the Mind Coercion Emitter and bring the PRIMUS Mutant back to Corporal Biehn.
Lv. 8
Mission: Demolition
Find a PRIMUS equipment crate in the Mutated PRIMUS Camp and destroy it.
Lv. 9
Director's Directive
Speak to Director Kaufman inside Project Greenskin.
Lv. 8
Lost Amongst the Mutants
Collect 4 pieces of Stolen Research Equipment around the Mutated PRIMUS Camp.
Lv. 11
More Mutants by the Minute
Search for missing PRIMUS soldiers in vicinity of Radiation Pools and administer Anti-Radiation Serum.
Lv. 10
Overfed in Uranium Flats
Defeat 20 Radiation Eaters near Radioactive Pools.
Lv. 9
Phantasmal Acquisition
Collect 5 Ectoplasmic Residues from ghosts in the haunted town of Burnside.
Lv. 10
Poisoned Pools
Decontaminate 3 Radioactive Pools. You'll have to travel to the deepest part of a pool and apply the solution to the radioactive debris directly.
Lv. 10
A Chat with Professor Ciraulo
Head north of Project Greenskin, then through Burnside to the edge of the Atomic Wastelands and meet Professor Ciraulo.
Lv. 10
Giving the Doctor a Hand
Talk to Dr. Dupree in Project Greenskin.
Lv. 9
A Crafty Witchcraft
Travel north to Burnside and meet Witchcraft.
Lv. 12
Radioactive Ringleader
Defeat the Irradiates leader Phrosoe, often seen on a tiny island in a radioactive lake in northwestern Uranium Flats.
Lv. 10
The Reviled
Defeat Johnny Mack Cassidy, Pistolpackin' Eddie Dean, Hoot Burnett and Lash Roosevelt.
Lv. 13
SiniSister
Go to the Haunted Mine, defeat supervillainess Talisman and free Witchcraft.
Lv. 10
Trashed Transport
Get Anti-Mutation Vaccine from the trashed supply truck. Look for it along the road between Burnside and the Radiation Pools.
Lv. 9
Rescue Driver
Escort the Driver to Professor Ciraulo's Camp.
Lv. 13
Uninhibited
Retrieve 5 Neuron-Electrode Inhibitors pieces from the Abandoned Field Research Facility.
Lv. 8
Continued Support
Talk to Colonel Vanderbilt out near the spiral in the Burning Sands.
Lv. 10
What Leech Left Behind
Take this strange looking necklace to Witchcraft in the desert and see what she knows about it.
Lv. 8
Will to Power
Defeat Major Gertz in his hideout, the hatch is at top of spiral ridge.
Lv. 13
The Best Offense is a Good Defender
Defender and the Champions of Millennium City can use your help. Defender is located at the Rencenter.
Lv. 9
World of Witchcraft
Destroy 5 Cursed Totems around the haunted town of Burnside.
Lv. 4
Lv. 12
Perks for a Job Well Done!!!
Defender welcomes you to Millennium City and introduces you to the Perks Quartermasters.
Lv. 14
One for You, One for Me
Some members of the New Purple Gang are meeting here to split up the proceeds from a recent robbery. Get the loot back!
Lv. 13
Arcane in the Membraine
Talk to the Arcane Trainer in the Arcane Store.
Lv. 13
Eldrich Embodiment
Go speak to the Avatar Trainer in the Avatar shop.
Lv. 13
Some Enchanted Item
Speak with the Enchanted Gear Trainer in the Enchanted Gear store.
Lv. 1
Chip off the Old
Talk to Captain Henry and the MARS troopers to the north of SOCRATES. Block 3 of their blaster attacks.
Lv. 2
Cat-astrophe
Find Reggie's owner
Lv. 2
Citizens Distressed
Rescue civilians and emergency workers menaced by Qularr in the vicinity of Chief Surhoff's safe area.
Lv. 5
Disaster in the Desert
Board the helicopter in Millennium City. Speak to Director Kaufman when you reach Project Greenskin.
Lv. 5
It's a Celebration!
Leave the Champions HQ and talk to Ravenspeaker and Witchcraft
Lv. 4
Full Metal Jacket
Complete the Battle of the Ironclad Open Mission.
Lv. 1
Gear Up
Talk to Quartermaster Fiume to the north of SOCRATES.
Lv. 1
Heroes Wanted
Accept this mission to fill your Hero Point pool.
Lv. 4
Homestead Security
Enter the Champions Building
Lv. 4
Lv. 1
Lv. 1
Lv. 1
Meet SOCRATES
Go west from Sergeant McAvoy and interact with SOCRATES.
Lv. 2
Mail to the Chief
Get the recon photos to Police Chief Surhoff. The Chief is located near a police barricade west of the starting area.
Lv. 1
Mayor's Mementos
Recover the Emergency Plans and the Emergency Activation Codes from the Samson building--the burning building just to the west of the police cars.
Lv. 1
Millennium's Mayor
Lv. 5
Power Up
Visit the Powerhouse at Project Greenskin in the Desert or at Force Station Steelhead in Canada. Talk to the trainer there and purchase a new power, travel power, and superstat.
Lv. 2
Prescription Retention
Recover medical supplies from the Qularr Raider Drones near the ambulances west of Chief Surhoff's safe area.
Lv. 2
Right Off the Bat
Recover the weapon from Foxbat's lost case west of the ambulances.
Lv. 3
Signal to Noise
Use the sonic pacifier on 3 Enraged Qularr. Destroy 1 command console.
Lv. 3
Silver Avenger Sandwich
Talk to Mayte Sanchez a block west of Chief Surhoff's position.
Lv. 3
Speed In Need
Rescue Kinetik from the Qularr cage
Lv. 1
Student Buddies
Escort Melanie back to Breanna. Stay close or she might get scared and run away.
Lv. 3
Urbanites Incapacitated
Free 3 trapped citizens
Lv. 2
Vacation Salvation
Find and recover Griswold's suitcase. Recover his tickets and passport from the Drones and Bugkeepers.
Lv. 1
Seeding Frenzy
Destroy 3 Qularr hive pods in the alley to the south
Lv. 15
Biotechnical Difficulties
Find mutated scientists four blocks north of City Jail and ingredients to make the antidote to restore them.
Lv. 16
Confidential Source Jackson
Speak to Burt Jackson, hanging out outside Leo's Bar.
Lv. 14
Fought the Law
Find and defeat 30 Millennium City Jail Escapees hiding at construction site.
Lv. 14
King Pong
Defend against waves of Foxbattlebots until police come to retrieve stolen ping pong balls.
Lv. 16
The Brains Behind the Breakout
Defeat the VIPER recruiter at construction site West of the jail.
Lv. 14
Westside Quarry
Talk to Police Chief Surhoff in front of the Westside Jail.
Lv. 1
Black Box Down
Recover the black box from the Oceanica 408 wreckage.
Lv. 1
Canada History: Force Station Steelhead
Lv. 1
Canada History: Rime Woods
Lv. 1
Pop the Clutch
Stp VIPER's research into psychic and super-human phenomina at "The Clutch"
Lv. 1
Secure the Perimeter
Walk the entire length of the southern perimeter wall at Force Station Steelhead
Lv. 1
The Sentinel
Receive 5,000 damage. Your unyielding stand against the forces of corruption and injustice has unlocked the Sentinel Role!
Lv. 1
Appreciated
Reach level 5
Lv. 1
Admired
Reach level 10
Lv. 1
The Avenger
Deal 5,000 damage. Your unwavering efforts to beat back the forces of injustice have unlocked the Avenger Role!
Lv. 1
The Protector
Heal 5,000 damage. Your selfless care for your teammates has unlocked the Protector Role!
Lv. 1
Well-to-Do
Have 1,000 resource points
Lv. 1
Open Mission: Hang 'em High
You've defeated Hanging Judge Hensley
Lv. 1
Desert History: Atomic Wasteland
Lv. 1
Desert History: Burning Sands
Lv. 1
Desert History: Burnside
Lv. 1
Tenderfoot
Walk through every campfire in Burnside
Lv. 1
Pop Psychology
Defeat 100 Maniac Gang Members
Lv. 1
Hoser
Defeat 100 Hunter-Patriots
Lv. 1
Geiger Blip
Defeat 100 Irradiates
Lv. 1
Mosquito Repellent
Defeat 100 Qularr
Lv. 1
Snake Eyes
Defeat 100 Viper
Lv. 1
Adaware
Examine the floating billboards in Millenium City
Lv. 1
Millennium City History: Westside
Lv. 1
Open Mission: Jailbreak!
You've stopped the Jailbreak in Millennium City
Lv. 1
Millennium City: Explorer
Explore all neighborhoods in Millennium City
Lv. 1
Superhero
Complete 100 different missions
Lv. 1
Samaritan
Complete 25 different missions
Lv. 1
Do-Gooder
Complete 50 different missions
Lv. 1
Hero
Complete 75 different missions
Lv. 1
Vanquished Black Talon
You have defeated Black Talon!
Lv. 1
Vanquished Ferd
You have defeated Ferd!
Lv. 1
Vanquished Gigaton
You have defeated Gigaton
Lv. 1
Vanquished Hanging Judge Hensley
You have defeated Hanging Judge Hensley!
Lv. 1
Vanquished Leech
You have defeated Leech!
Lv. 1
Vanquished Major Gertz
You have defeated Major Gertz!
Lv. 1
Vanquished Redstone
You have defeated Redstone!
Lv. 1
Vanquished Talisman
You have defeated Talisman!
Lv. 1
Out of the Wasteland
A horde of Irradiated mutants is attacking the Primus Base known as Project: Greenskin. What could be driving them to this rampage?
Lv. 1
Atomic Science
Project: Greenskin's studies of the Uranium Flats area were severly hampered by the Irradiate attack. The scientists will need your help.
Lv. 1
War Never Changes
War never changes, but it can change the soldiers who fight it. Help the troops of Project Greenskin against the irradiates, and against a foe far more terrible.
Lv. 1
Learn the Ropes
Learn the basics of how to be a Super Hero in Champions online in the Tutorial
Lv. 1
Save The City
The sudden Qularr attack has left the people of Millennium City in all manner of trouble. A Super-Hero's work is never done.
Lv. 1
Stop the Invasion
Link up with Millennium City's protecters and stop the Qularr attack at it's source.
Lv. 1
Red Bug Down
This was the first ship brought down in the Qularr invasion, with luck it won't be the last.
Lv. 1
We are the Champions
Speak with each of the Champions